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How to rigg fps arms and gun in blender 2.8

admin by admin
July 5, 2020
in Game
42
How to rigg fps arms and gun in blender 2.8



In this tutorial you will learn how to rigg first person shooter arms and gun inside blender 2.8. I will also cover limit constrains and rotation constrains in the tutorial .

For fps arm mesh here is the link where you can download it :-

If you want the low poly model of the gun you can download it from here :-

You can follow me on patreon where you will be able to download the the project files and models that i will be using in my tutorials and speed ups modelling or sculpting videos.
Here is the link:-

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Comments 42

  1. Skanda says:
    1 year ago

    For those who couldn't move the rig properly as he did in 2:58, just do what he did next, which is increasing the chain length to 2. It solved it for me.

    Reply
  2. Lonely Potato says:
    1 year ago

    Bones

    Reply
  3. John Nowak Kind Sir says:
    1 year ago

    It took me 3 hours to do it and yet I'm stuck at assigning gun parts to vertex groups. Tutorial is a bit too fast but still very good. Also I would love to see gun modelling tutorial. Keep up the good work 👍

    Reply
  4. Reesaac says:
    1 year ago

    hey guys it takes a week for me, a beginner to fully understand this tutorial
    i hate to say this, but this video is not beginner-friendly

    Reply
  5. brunner samuel says:
    1 year ago

    7.42 if your weapon armature get deformed, moved or wrong scaled you didn't see he hit the set inverse button, there is also a blender bug preventing you from selection the arms bones : https://blender.stackexchange.com/questions/144872/unable-to-select-bones-in-pose-mode-blender-2-8

    Reply
  6. ac2_Ezio says:
    1 year ago

    when i select all mesh with L to vertex group and klick assing, only one mesh will select after i klick select on the group?!

    Reply
  7. Sean Noonan says:
    1 year ago

    Bonetown.

    Reply
  8. Spring Productions says:
    1 year ago

    Did you know that you could slow down while talking? It’s really helpful!

    Reply
  9. HoodiePlayer | Lestlandia says:
    1 year ago

    WHATS WRONG WITH THE TINY FINGER IN WEIGHT PAINT

    Reply
  10. cute senpai says:
    1 year ago

    how to attach object like poly hair, hat , smoking pipe etc with a rigged charecter………..

    Reply
  11. The PathVirus says:
    1 year ago

    How were you selecting the vertices in 6:00?

    Reply
  12. The PathVirus says:
    1 year ago

    Thank you man you helped me so much

    Reply
  13. bruhmodROBLOX says:
    1 year ago

    i might be late for this video but the armature wont show up pleas hallp xddd

    Reply
  14. The Concept Boy says:
    1 year ago

    Ugh, so slooow. just get to the point already. 😛

    For those who don't want to wait, useful info starts at 0:00

    Reply
  15. Rafael says:
    1 year ago

    every time you say "boons" make me laugh but you really help me

    Reply
  16. Slorup says:
    1 year ago

    Nice thanks man this tutorial is super easy and super fast.

    Reply
  17. Carlos Caraballo says:
    1 year ago

    Perfect, but the next time more slow, please. thanks

    Reply
  18. ink Bendy 9000 says:
    1 year ago

    did not work ;-;

    Reply
  19. Manuel says:
    1 year ago

    Worst tutorial.. you are too fast

    Reply
  20. Les Munte says:
    1 year ago

    I need help when i change the edit mode for pose mode the armature moves a little bit from de body

    Reply
  21. JpGamer-16 IziBizi says:
    1 year ago

    Following this logic of animation would I need to import new arms for each type of weapon? Very good video, friend!

    Reply
  22. Mehdi Panahi says:
    1 year ago

    thanksssss <3

    Reply
  23. crowbar says:
    1 year ago

    Why is the whole weapon model just one object, instead of having individual objects for the moving parts? Is that better this way?

    Reply
  24. Andrey Larin says:
    1 year ago

    and press vauiw

    Reply
  25. Ben D. Official says:
    1 year ago

    Where did you get the hands?

    Reply
  26. Ben D. Official says:
    1 year ago

    How to make fps hands please

    Reply
  27. 666Azmodan666 says:
    1 year ago

    sorry, but useless too quickly 10 times I watch and I still know nothing but I got angry and discouraged.

    Reply
  28. Nubby Ninja says:
    1 year ago

    Dude I had to pour water on my PC to cool it down after this guy went into overdrive on my PC

    Reply
  29. Jarred Crowell says:
    1 year ago

    People probably know this by now, but there's an option in Edit Mode called Symmetrize, which duplicates selected bones and flips them on the designated axis. This way, you don't need to manually duplicate and mirror the bones you already have.

    Reply
  30. Duncan Allen says:
    1 year ago

    That went at the speed of light, thank god you can change the playback speed on youtube. Very informative thank you!!

    Reply
  31. Reeds says:
    1 year ago

    Only part I had a bit of trouble following was when you set up the FK fingers. Very informative, thanks for the tutorial!

    Reply
  32. Buta Paul says:
    1 year ago

    Dude I like your tutorial but it took me 2 days to understand all, while I'm a beginner. Sloow down a bit 😀

    Reply
  33. Garnet Lycan says:
    1 year ago

    Please remake this for the love of god I can't understand it for anything and your currently the only person who's made a tutorial on this

    Reply
  34. MR HOLLYWOOD says:
    1 year ago

    WOWZER ……… do you ever breath ……… lol

    Reply
  35. Mr Bruh says:
    1 year ago

    when i did inverse kinematics, all the bones just inverted to the outside, and inverted from the original position

    Reply
  36. Diogo Gomes says:
    1 year ago

    THE BONE THE BOE THE BONE THE BONE
    WTF

    Reply
  37. Mark Lewis says:
    1 year ago

    would you please share this blender project? I'm on Mac and it's hard to follow you! lol You are too advanced

    Reply
  38. Tony Walker says:
    1 year ago

    What keyboard did you play to get that option? 2:11

    Reply
  39. ghorshy. says:
    1 year ago

    Hey man, just asking. I just did my arms, completely naked. What should i do if i want to do second version with sleeves and the same rig? I'm going to use them in a Unity project.

    Reply
  40. Toni Ber says:
    1 year ago

    The Booons

    Reply
  41. Sigma says:
    1 year ago

    When I separated the hand away 2:04 the hand is no longer connected to the tendons so when I got to the inverse kinematic step and I try pose the elbow bone it doesn't move the hand but when I grab the wrist bone it moves normally

    Reply
  42. Ajay Dwivedi says:
    1 year ago

    Short and Informative. Exactly what I wanted.

    Reply

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