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Before we dive into all the technical stuff about how to set up the project and get animating, I want to take a few minutes and share some of the interesting tips and tricks that I found while researching the topic of first-person game animation and also share some resources that you can check out if you want to learn more beyond what’s covered in this course.
CGC members can watch the full course here:
Or you can get it on the Blender Market:
How to Animate a Smash Bros Attack:
How Overwatch Conveys Character in First Person:
The Art of Destiny’s First-Person Animation:
The First-Person Animation of Overwatch:
Chicken Head Tracking:
Satisfying Reloads | The Art in Reload Animations:
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GETTING STARTED IN BLENDER:
Blender Beginner Basics:
What is Blender?