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Before we dive into all the technical stuff about how to set up the project and get animating, I want to take a few minutes and share some of the interesting tips and tricks that I found while researching the topic of first-person game animation and also share some resources that you can check out if you want to learn more beyond what’s covered in this course.
CGC members can watch the full course here:
Or you can get it on the Blender Market:
Recommended videos:
How to Animate a Smash Bros Attack:
How Overwatch Conveys Character in First Person:
The Art of Destiny’s First-Person Animation:
The First-Person Animation of Overwatch:
Chicken Head Tracking:
Satisfying Reloads | The Art in Reload Animations:
Revolver Reload:
Big Mag:
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CGC members can watch the full course here: https://cgcookie.com/course/animating-first-person-character-weapons-in-blender
Or you can get it on the Blender Market: https://blendermarket.com/products/animating-first-person-character-weapons-in-blender
Recommended videos:
-How to Animate a Smash Bros Attack: https://www.youtube.com/watch?v=3kTYazhO3fs
-How Overwatch Conveys Character in First Person: https://www.youtube.com/watch?v=7Dga-UqdBR8
-The Art of Destiny's First-Person Animation: https://www.youtube.com/watch?v=CXFLu8cityA
-The First-Person Animation of Overwatch: https://www.youtube.com/watch?v=7t0hLZd_8Z4
-Chicken Head Tracking: https://www.youtube.com/watch?v=_dPlkFPowCc
-Satisfying Reloads | The Art in Reload Animations: https://www.youtube.com/watch?v=ym_mNU6DWK8
-Revolver Reload: https://www.youtube.com/watch?v=9WasgRxx6r4
-Big Mag: https://www.youtube.com/watch?v=lmIlogViPes
I'm a novice animator, and while I really like reloads and have some very simple reload animations (not in first person), but would also like to get into fantasy games and would like advice for sword or melee animations. Any advice?
Modern Warfare and WW2 joined the chat
Awesome video!!
The 77 fov for destiny is probs a reference to bungie's favorite number, 7
Destiny is terrible, their guns feel like they're made of cardboard- Not much weight to them.
Is the robot just for showcase? Or is it part of a game. I would TOTALLY play that game.
When you speak about the player its like a test dummy
But common we are still players when game developping and we will test it and see what is not good
Motion Sickness? I know no such thing.
but why dose no one ever talk about how satisfying it Is to melee in first person.
0:59 character is burning their hand when grabbing that hot barrel like that
I keep the arms and gun in single animation file……. And do the same for all the guns.
Am i doing it wrong ?
then how do i export arms and guns individually to unity?
This is such a good video great stuff man +sub
I just want to see a realistic animation, seeing the forward assist be used a charging handle in CS hurt my eyes.
I love the idea of animating but I just cant learn how to use unity at all. The Minigame that it makes you do when you first install it isn't much help and I cant find a decent tutorial out there. I Just want to learn how to make a map with buildings you can go into Drawing/Modeling/Importing/Animating all of them and also how to model my own guns to do these reload animations. I'm not the most talented but I'm sure I can get somewhere if I try
so that corridor thing makes me understand bad players way better :DDDD
Im an aspiring game developer i have so many ideas for my fps but i don't have the skill or knowledge i tried to look for tutorials and this video was recommended to me. This video is very helpful i save it when i start my game development
Yes, i still think that dudes leg was chopped off by an angry ninja running in hospital and chopping it completely off because he was immorally syringing babies with shit they don't cry for. No! No! No! In that video he was not appearing as a doctor because they could just give a shot and flash me with something to make me think of countless of reasons what actually could happen and what did they do to the leg. Maybe his dog ate it or maybe he dumped it in somewhere. Got to search the inenet about legs found by someone somewhere. Yes! Yes! Yes! maybe i will find those ninjas and join in their ninja clan! Yessss! And then we will rig more ninjas running through hospitals and chopping all of those doctors in pieces! Jesus christ! Yesss! More, Moooore blood goore and violence just like you all motherfuckers like it. Mu, Muahahahahahaha!
I love how Battlefield has made their animations in sections. Battlefield 4, for example, you can start reloading, say, a bolt action rifle. You can pull the bolt back, and drop the mag out, and then switch weapons (Say an enemy catches you in a reload up close and you need your sidearm), and then when you switch back to the rifle, you'll start putting the new mag in. Without pulling the bolt back again, or dropping the same empty magazine again. It's not only good during development of the animations, but actually serves a function in game!
It's funny, how the GDC video from bungie is mentioned to not block the sight, however in destiny 1, the launchers were so big, they blocked almost the entire right side of the view. Not really nice either imo
less soy please
Lol, throwing up bullets is TIGHT
1:30 oh shit. are you the unabomber?
HOW YOU MAKE A SECOND CAMERA SETUP IN UE4
I SEARCHED EVERYWHERE BUT I CANT FIND IT.
HOW YOU ACHIEVED IT?
I find it funny that Destiny has its own animation video when one of the main reasons I lost interest in Destiny was that EVERY weapon type has the same animation.
It's the most monotonous and boring shooter ever, in terms of animation.
Super !
most important is that you DO NOT MOVE OR OBSCURE THE FUCKING CROSSHAIR. basically overwatch fails completely on the 2 most basic rules, just shows how much the devs know about making an fps
Escape from Tarkov begs to defer.
https://www.youtube.com/watch?v=ym_mNU6DWK8
how did get recommended randomly to me
watched and enjoyed this fully aware that I cant do any of this